FAQ
Frequently asked questions
We've gathered the questions that come up most often for people who play in groups: about the magazine itself, about splitting up roles, and about how to communicate and feel at ease in an online team. The answers are short, apply across games and come without lectures.
Almost every team argument is really about something nobody agreed on in advance. The good news: you can come to an agreement at any time.
About the magazine
What does Questthebest write about?
The team side of video games: how to split roles, talk on voice, welcome newcomers, review failures and look out for each other in online groups.
Why don't you name games?
Team skills come in handy in any co-op game, while titles go out of date fast. Besides, we don't want the magazine to promote anyone's products.
Do you organize quests for companies?
No. We don't run quests, parties or tournaments, we don't work with venues and we don't sell anything. We only write about how to play together.
Are you connected with the former site on this domain?
No. This domain used to host a different site, and later unrelated spam pages. None of their content has been kept, and the magazine was created independently and has no connection with them. We don't cover gambling.
Teams and roles
Who should lead the group?
Whoever is ready to make decisions calmly and explain them, not necessarily the most experienced player. The leader can change from night to night so everyone gets a turn.
What if everyone wants the same role?
Take turns by attempt or by night. Sometimes it helps to explain why support or cover is just as important: without them, the leader won't last long.
How can I help a newcomer without offending them?
Ask whether they want help before giving tips. Keep explanations short, praise good decisions and don't laugh at mistakes; everyone was a beginner once.
How do we review a failure without a fight?
Take a break, talk about decisions rather than people, and start with what went well. Agree on one change for the next attempt.
Communication and safety
Do I have to turn on my mic?
No. Pings, quick chat phrases and text chat let you take a full part without using your voice. A good team accepts whatever way of communicating works for you.
How do I report a rude player?
Almost every online game has built-in reporting and blocking. Mute the person, file a report and, if you can, describe what happened. There's no need to argue in chat.
What information shouldn't I share in a group?
Your real full name, address, school or workplace, phone number, passwords and codes from text messages. If someone keeps asking for them, that's your cue to leave the group.
Can a child use voice chat with strangers?
That's a decision to make together with parents. It's safer to start with friends and people you know, and to discuss communication settings and the game's age rating in advance.
Read next
- Mechanics
Mechanics that change team play: shared rewards, revives, friendly fire, pings, shared progress and matchmaking.
- Guides
Guides for teams: your first session with new people, roles, leading a group, coaching a newcomer and reviewing a failed attempt. Plus our article catalog.
- Glossary
A team play dictionary: roles, communication and co-op formats in plain words.
- Games
A catalog of co-op formats, from a single shared screen to large groups, plus questions that help you pick the right format for your team.
What we draw on
- Codes of conduct and reporting tools in online games (in general terms)
- Game age rating systems (in general terms)
- Questthebest editorial materials
We describe general principles of team play. Voice, ping and matchmaking settings work differently in every game and change with updates, so look up the exact menu options in your game's official help pages.