First game with a new team
Introduce yourself, share your experience and ask how everyone likes to play. Treat the first attempt as scouting: the goal is to understand each other, not to clear everything right away.
An independent magazine about teamwork in video games. We organize no events or quests, sell nothing and don't cover gambling; we are not connected with the former site on this domain.
Guides
A regular walkthrough tells you where to go and what to press. Our guides are about something else: how to beat a level as a team and still be friends afterward. Here you'll find the situations every group runs into, from meeting strangers for the first time to the conversation after your tenth failed attempt in a row.
A good leader isn't the one who barks the loudest orders, but the one who leaves everyone in the group knowing what to do next.
About this section: the advice here works for most co-op games, genres and devices. We don't describe specific levels or menus, only the steps and habits that help a team get on the same page.
Five situations that put team play to the test.
Introduce yourself, share your experience and ask how everyone likes to play. Treat the first attempt as scouting: the goal is to understand each other, not to clear everything right away.
Discuss who leads, who soaks up damage, who covers and who supports the rest. Roles aren't permanent: rotate so everyone tries something different and sees how hard their teammates have it.
The leader states the plan in one sentence, makes the call when opinions differ and makes sure nobody falls behind. You don't have to boss people around; speaking clearly and listening is enough.
Explain one or two key things and let the rest come along the way. Give the person a simple task, praise good decisions and don't grab the controls, even if it would be faster.
Take a break and let everyone say what they saw from where they were. Look for a fix for the next attempt, not someone to blame for the last one, and agree on what you'll try to change.
This is where the magazine's standalone articles for English-speaking readers will appear. We write them specifically for this version of the site, starting from the questions that come up for players in real teams.
Five World of Warcraft guild models side by side: difficulty targets, role assignment, scheduling, logs and affix planning, and how members cover empty seats.
What is confirmed about the Abyss in Aion 2, where faction PvP sits next to dungeons and arenas, and which details to verify in game first.
A comparison of Discord servers, forums, guilds, LFG groups and directories, with criteria for judging the advice and services found in them.
An FAQ and checklist on how game assistance services follow season calendars, with Battlefield 6 and other genres as examples and comparison criteria.
How to sort GTA 6 headlines into confirmed news, reported claims and rumor, with a short list of on-record facts and a simple tracking routine.
Find out who's definitely coming and how late they're free. A set start time works better than "once everyone's here": waiting for the first players is more tiring than the game itself.
Say in advance what you're aiming for: calmly finish a chapter, practice a tough section or just have fun. A shared goal heads off half of your future arguments.
Ask everyone to install updates and check they can log in before the agreed time. One long download can hold up the whole group.
In the first few minutes, make sure everyone can be heard, with no echo or background noise. Suggest push-to-talk to anyone with a noisy home, so their mic only transmits while they hold a button.
Briefly agree on who leads, who covers and who supports. If someone is new, ask which role interests them instead of handing them whatever is left over.
Say when the break will be and when you'll wrap up. A short break in the middle refreshes everyone's focus, and an agreed finish time spares you the "one last try" debate.
A catalog of co-op formats, from a single shared screen to large groups, plus questions that help you pick the right format for your team.
Mechanics that change team play: shared rewards, revives, friendly fire, pings, shared progress and matchmaking.
Answers about the magazine, team roles, voice chat etiquette and safety in online groups.
A team play dictionary: roles, communication and co-op formats in plain words.
We describe general principles of team play. Voice, ping and matchmaking settings work differently in every game and change with updates, so look up the exact menu options in your game's official help pages.